CVE-2023-45814: Bunkum tokens cached in the AuthenticationService are susceptible to a use-after-free
Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum’s AuthenticationService
only supported injecting IUser
s. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting IToken
s into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between IToken
s and IUser
s. This wasn’t implemented in a very good way in the AuthenticationService
, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User
. So in other words, a use-after-free since Realm can’t manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can’t guarantee which token you’re going to get. Also, the token would get invalidated properly if the endpoint had either a IToken
usage or a IUser
usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1
. Users are advised to upgrade. There are no known workarounds for this vulnerability.
References
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